Skillsdbhq.uk (external site)

All sixteen skills

headwork

Claude Code + CodexLiveMIT

One decision at a time, with a recommendation

An even-handed list of options is a decision handed back. headwork names one as the recommendation, gives the reason, and says what would overturn it - the clause that stops a recommendation becoming an anchor, because you overrule it by checking a condition you know rather than by disagreeing with a machine. Every alternative states what it costs. It explains the decision in plain English first and never asks what it could have answered by looking. One question per message, then it stops and waits - but as many rounds as it takes to unblock you.

Install headwork

  1. Add the DBHQ marketplace, once

    /plugin marketplace add dbhq-uk/marketplace
  2. Install the skill

    /plugin install headwork@dbhq

Both commands work in Claude Code and in Codex. The marketplace is a public repository you can read first: dbhq-uk/marketplace (external site)

What it is good at

  • Naming a recommendation rather than laying out a menu

    One option is named as the recommendation, with the reason it is. An even-handed list of four is a decision handed back rather than a decision helped, and refusing to pick is the most common way this goes wrong.

  • Saying what would overturn its own recommendation

    Every recommendation carries the condition that would make a different option right. A recommendation with no stated escape is an anchor, and anchoring is hard to argue with by design - naming the condition hands you the criterion instead of just the verdict, so you overrule it by checking a fact you know and it does not.

  • Carrying the justification inside each option

    Every option carries its own reason, and every alternative says what choosing it gives up, so none is a bare label you have to interpret. The recommendation carries no cost line - what it risks is stated as the condition that would overturn it.

  • Explaining the decision before asking about it

    The question comes after a plain-English account of what is actually being decided and why it is a choice at all. A question you have to reverse-engineer the stakes of is a question you answer badly.

  • Asking one thing per message, for as many rounds as it takes

    One question per message and then it waits, but no cap on rounds. The session carries out each answer before the next round, and it stops when the work can move without another decision from you - after more than one round, with a one-line recap of each decision. Four questions in one message is a form rather than a conversation, and what comes back is whatever was easiest to answer rather than what mattered.

  • Looking before it asks, and refusing on cost

    It never asks what it could have found out, and before it asks anything it says in one line what it checked. If the answer is in the repository, the register, the git log or the file in front of it, that is not a question. Nor is a choice too cheap to be worth interrupting you for - being unable to look something up does not make a trivial, easily reversed decision worth your attention.

What it does not do

  • It never goes looking for work

    No backlog sweep, no stalled-item hunt and no scheduled triage. You bring the thing you are stuck on, or it asks what you are working on - it does not arrive with a list of what it thinks you should be deciding.

  • It never edits anything

    It decides; the session then carries out your answer with the tools it already has, as ordinary work in front of you. The skill itself is markdown only, with no script and no write path of its own, so installing it adds nothing that can change your repository.

  • It keeps no state

    No log, no files and no directory of its own. The reasoning belongs in whatever the answer produces - the commit message, the pull request body, or the register the repository already keeps - rather than in a private history only this skill can read.

Read it before you install it

Every line is public and MIT licensed. The README is the long version of this page, including the parts that are still rough.